Virtual worlds can be used in gaming and architect which can help stimulate creativity. Games like Minecraft can help kids create a new virtual world that they envision but a downside is the time spent in the game rather than learning about turning that vision into reality. For architects, virtual prints of buildings help professions turn their visions into reality by outlining the details of their blueprint before it is constructed. In the article "The Virtual World Moves into the Classroom" by Joe Earle, explains how VR is able to help kids from other countries immerse into another way of life by following refugee families and help professor lecture around the world. Like I stated before about Minecraft, the artciel "After Second Life, Can Virtual World get a Reboot? by Diane Mehta, explains how virtual worlds allow kids to explore their learning radius and creativity.
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