Wednesday, October 30, 2019

Creativity and New Media

My Wedding Website


New media allowed new methods of sharing important events such as an interactive platform allowing guest to view, RSVP, and receive updates. It allows users to view any updates instantly rather than waiting for a paper invitation.

HW Creativity

Create a new post on your blog with the above title. In your post, cite at least one of the assigned readings and discuss how new media fosters creativity.

New media fosters creativity by providing access to all users online. With practically unlimited access to wide range of contents creators may be inspired by the ideas of a particular audience, the distribution of their works might bypass gatekeepers, and the audience may use these works in their own creations (Isaac Bell, 3). Users have access to unlimited resources for fueling creativity allowing people to fact check every detail for false content and with so many media outlets available today, people can share and spread their content within a matter of seconds. Open content also allows for critique and criticism by the viewers which in return, allows the user to receive feedback for improvement and advancing their current content, pushing their boundaries beyond their comfort zone. New media has changed the way people share information, with its ease of access, immediacy, and ability to preserve even trivial interactions, offers a different way to study creativity and audiences (Isaac Bell, 19).

Sunday, October 20, 2019

Modeling Reality with Virtual Worlds


Virtual worlds can be used in gaming and architect which can help stimulate creativity. Games like Minecraft can help kids create a new virtual world that they envision but a downside is the time spent in the game rather than learning about turning that vision into reality. For architects, virtual prints of buildings help professions turn their visions into reality by outlining the details of their blueprint before it is constructed. In the article "The Virtual World Moves into the Classroom" by Joe Earle, explains how VR is able to help kids from other countries immerse into another way of life by following refugee families and help professor lecture around the world. Like I stated before about Minecraft, the artciel "After Second Life, Can Virtual World get a Reboot? by Diane Mehta, explains how virtual worlds allow kids to explore their learning radius and creativity.